Battlefield 1943 by DICE and EA




During the 1940s, the German/Japanese holocaust created the world's largest tragedy, killing over 6 million Jewish civilians. Take a step back in time to give the SS and IJN what they deserve in EA and DICE's 2009 hit game, Battlefield: 1943. As a "Battlefield Veteran", I can give you much, much, much info on this game. But instead, I'll just give you what you need:

I: a.Classes
   b.Weapons
   c.Vehicles
II:   a.Pros/cons
      b. Maps
    

So let's get started! Unlike many FPS's game modes, Battlefield: 1943 already gives you classes. Also, a new feature gives players Unlimited Ammunition! There are only 3 classes, however. Each one has its own advantages and disadvantages. So here are the Classes:


In order from left to right: Engineer, Rifleman, and Recon



Let's take an overview of each classes advantages:
I think it'd only be natural to go from most important to least important, or at least in my favor, so we'll start with the Riflman.

Rifleman: This, is your common Marine; first ones to enter, last to leave. Armed with an 8-Round, semi-automatic M1 Garand or Type-5 and Bayonet. Not to mention the new Rifle-Mounted Grenade. However, when standing up to enemy armour, the Rifle-Grenade takes about 9 or 10 shots to kill, so don't go Rifle-crazy next to a tank.

Engineer: A vehicular Saint and enemy to all. With an M1A1 Thompson or Type 100, and  a boatload of anti-tank rockets, these soldiers provide great scouts! One tip for you: When you go to pull out the Engineer wrench, remember the wrench can kill an enemy in one hit, just like a knife!

Scout/Recon: Their main weapon is a bolt-action Arisaka or Springfield rifle with the exact same reticule. These have the least attention, as they are often perched upon a cliff, sniping enemy players.  Since they dont get noticed often, they are the best anti-tank soldier. The reason this is so is becuase they are aremd with three sticks of TNT, but you only need 1-2 to blow up anything in the game, even a bridge! The only PDFs for this class is the Nambu or Colt .45 M1911 Pistol.

I am realizing it as I'm typing this: I gave you info on weapons in the Classes section, so I'll skip down to the Vehicles for American and Japanese factions. These are 1943's Vehicles:

American:

Light:Willys MB Standard-issue jeep. Versatile and fast. Holds up to 3 people, armed with .30cal machine gun.

Heavy: M4 Sherman: 1 1/2 story tank capable of demolishing a building in no more than 4-5 M4A3E8 76mm rounds. Features Coaxial Gun and turret. Holds two players.

Aerial: Vought F4U Corsair: Fast, agile plane with bent wings. Dark, Navy blue texture and 4, .50cal M60 machine guns.

Naval: Landing Craft c.1940. Flat-bottomed, fast, and great transport.

Japanese:

Light:Type 95 Kurogane: Same statistics of Willy MB, but civilian model. Also armed with .30cal.

Heavy: Japanese Type 97 Chi-ha: Slow, powerful tank. Smaller than the M4 Sherman, this midget-tank packs a punch [Not to be a disambuigation with Call of Duty's Pack-a-Punch]

Aerial: Japanese Mitsubishi Zero: The very same that attacked Pearl Harbour, the "Zero" is a dangerous, versatile plane, that comes with a beige color.

Naval: Same as American [See American section]

Okay, well that's it for the vehicles! I am guessing you're probably getting bored, as I am with this typing. So go relax, get a drink, watch T.V. But come back later to view section No. 2!

As for those of you whom wish to stay. Stay. We'll wrap this up in a small section or two. Okay? Well then, let's continue!

Next up is what the game has that others don't as well as vice-versa. If you have a problem seeing how, please keep it to yourself, this is an opinionated blog. So next up are the Pros and Cons of Battlefield: 1943:

Pros: Downloadable: Yes
           Player-friendly: Yes
           Large Arenas: Yes
           Many players per match: Yes!
           System variation: Yes
           Price: Yes [$15.00 USD]

Cons: Various classes/weapons: No
           Many Maps: No
           Team-based Tactics: No
           Powerful Sniper-rifles: No [Two shots]

I almost forgot! I haven't decribed any maps! you wanna' know what class is perfect for topographical advantages, don't you? Well, without futher adeu, here are the Maps:

Map No. 1: Wake Island: Supposed to be a coral island, this luscious, green horseshoe-shaped island provides carriers, an arifield, and many mini-towns. Perfect for online dogfights and sniping positions.

Map No. 2: Iwo Jima: Home to the internationally famous Mt. Suribachi, this large map is full of trees and rock formations to hide behind. Includes carriers and one airbase. Keeping Mt. Suribachi provides great defense stations.

Map No. 3: Guadalcanal: With great sniping and mountainous topography, look out for long-range attackers. Also, there is an old, rusted tanker providing secluded sniping windows. No carriers, but Axis bases each with an airbase and plenty of vehicles.